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What Building a Typing Race Taught Me About WebSockets

What building a real-time multiplayer typing game taught me about WebSockets, state sync across clients, and why 'simple' side projects are never actually simple..

1 min readAbhi
What Building a Typing Race Taught Me About WebSockets

Multiplayer sounds fun until you're debugging why Player B's cursor is three words behind reality for Player A. TouchTypePro started as a "how hard could it be" side project ~ synchronized race countdowns, live WPM tracking, opponents' progress in real-time. Turns out, Socket.IO makes it approachable, but state synchronization across clients will still find a way to humble you.

WIP

This blog is coming out soon! I want to share the story of how I built TouchType Pro, the technical challenges I faced with real-time synchronization, and more learnings about websocket in general. Stay tuned!